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Old 02-12-13, 04:13 AM   #138
Stiebler
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Join Date: Oct 2005
Location: London, UK
Posts: 1,237
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@Vermin:
I have re-examined my code for the Fido torpedo, and in fact the torpedo will NOT be dropped onto a U-boat on the surface.

That master-modder Rubini created an alternative 'Air Torpedo Mod' in August 2012, with good visual effects. See this thread:
http://www.subsim.com/radioroom/showthread.php?t=197919

And this thread for download :
http://www.subsim.com/radioroom/show...74&postcount=1

Unfortunately, although my Fido mod and Rubini's mod are compatible together, in the sense that they do not cause computer crashes, they work independently, and therefore one does not see both mods acting together (except by chance!).

Rubini and I spent some time trying to get both mods to work together, but we were unsuccessful. Rubini's mod drops a visually realistic torpedo and fires an invisible large gun repeatedly from the aircraft in an effort to hit the U-boat. My mod uses a test of U-boat speed to determine whether an invisible torpedo has hit. Thus you can avoid my 'torpedo' with skill, but Rubini's 'torpedo' only by chance.

You can download Rubini's work from the link above - look for 'Air Torpedo_mod_v1.2', and see which type of air torpedo you prefer.

Stiebler.
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