@ Stormy
Mixed some new sound samples for Torpedo Doors Open/Close effect.
New Sound Samples:
Torpedo Tube Opening.wav
File Size: 1,484 kb (No Compression)
Length: 15 seconds
Sample Rate: 48000 Hz, 16 bits, Mono
(Tube Floods, Tube Outter Door Opens, Hull Outter Doors Open, Torpedo Man says "Tube Ready to Fire")
Torpedo Tube Closing.wav
File Size: 1,357 kb (No Compression)
Length: 14 seconds
Sample Rate: 48000 Hz, 16 bits, Mono
(Hull Outter Door Closes, Tube Outter Door Closes, Tube Purges)
-=[EDIT]=-
Currently the game only uses the one "Torpedo tube opening.wav" file for both open and close effect.
I converted Sound Samples to OGG format then edited my data\Cfg\Commands.cfg file to have one sound sample for Opening effect and another for Closing effect.
I placed the new OGG files in the data\Sound\Speech\ChiefEngineer\Normal - Tension - Whisper folders.
Code:
[Cmd308]
Name=Open_torpedo_tube ;--Played when tube is not selected and tube is opened from UI or Key Binding.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Opening
[Cmd309]
Name=Close_torpedo_tube ;--Played when tube is not selected and tube is closed from UI, Key Binding or after Fired.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Closing
[Cmd310]
Name=Open_sel_torpedo_tube ;--Played when tube is selected and tube is opened from UI or Key Binding.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Opening
[Cmd311]
Name=Close_sel_torpedo_tube ;--Played when tube is selected and tube is opened from UI, Key Binding or Fired.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Closing
The files will have to be renamed so the filenames do not contain space characters.
Regards!
TheBeast