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Old 08-09-12, 08:33 AM   #831
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


@ Stormy

Mixed some new sound samples for Torpedo Doors Open/Close effect.

New Sound Samples:
Torpedo Tube Opening.wav
File Size: 1,484 kb (No Compression)
Length: 15 seconds
Sample Rate: 48000 Hz, 16 bits, Mono
(Tube Floods, Tube Outter Door Opens, Hull Outter Doors Open, Torpedo Man says "Tube Ready to Fire")

Torpedo Tube Closing.wav
File Size: 1,357 kb (No Compression)
Length: 14 seconds
Sample Rate: 48000 Hz, 16 bits, Mono
(Hull Outter Door Closes, Tube Outter Door Closes, Tube Purges)

-=[EDIT]=-
Currently the game only uses the one "Torpedo tube opening.wav" file for both open and close effect.
I converted Sound Samples to OGG format then edited my data\Cfg\Commands.cfg file to have one sound sample for Opening effect and another for Closing effect.
I placed the new OGG files in the data\Sound\Speech\ChiefEngineer\Normal - Tension - Whisper folders.

Code:
[Cmd308]
Name=Open_torpedo_tube ;--Played when tube is not selected and tube is opened from UI or Key Binding.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Opening
 
[Cmd309]
Name=Close_torpedo_tube ;--Played when tube is not selected and tube is closed from UI, Key Binding or after Fired.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Closing
 
[Cmd310]
Name=Open_sel_torpedo_tube ;--Played when tube is selected and tube is opened from UI or Key Binding.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Opening
 
[Cmd311]
Name=Close_sel_torpedo_tube ;--Played when tube is selected and tube is opened from UI, Key Binding or Fired.
Contexts=1
HasDelayedExecution=Yes
Sound_0=ELO_Helm,Torpedo_Tube_Closing
The files will have to be renamed so the filenames do not contain space characters.

Regards!
TheBeast
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Last edited by TheBeast; 08-09-12 at 04:43 PM. Reason: added useage info
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