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Old 07-10-12, 03:08 PM   #1570
Madox58
Stowaway
 
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Managed to pull some trickery to get this............

Goblin screen shot


In Game Museum screen shot


The sim is not adjusted that's why it's sinking.
It's a quick import of the Type 14 hull to the AI Type IIA GR2 file.


Test mission screen shot (Note it don't sink but don't move because sim has not been adjusted along with other stuff)


GrannyViewer (Note the stats for indices and such)


The trickery was useing several different programs to get the obj files to a state where TDW's Tool imported it with NO problems!
One thing I did was use the same texcoords for the AO texcoords.
This is OK for now as at lest it shows in Game and does not crash anything.

I had to spend alot of time hand editing the files also.
This can be corrected in several ways of course.
Re-code the program I used to out-put the obj files so the files don't need edited,
write a seperate program to do the editing after exporting them,
TDW could re-code how he reads the obj files.
(Thus getting rid of options one and two)


To read the original out-put files the importer should look for V then VT then VN then the F and place them as needed.
This allows importing nearly every type obj file out-put by any program I've ever tested.

What this boils down to is, importing and createing NEW Units in GR2 format is possible right now.
Alot of work, YES, but do able with a few adjustments here and there.

Last edited by Madox58; 07-10-12 at 07:21 PM.
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