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Old 07-09-12, 03:04 PM   #1569
Madox58
Stowaway
 
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I see one of the problems on importing new meshes useing the loose import function.

(The loose import is the function needed to create new Units from say Units exported from SH3/4 useing S3D)

It's a matter of breaking up the texcoords to match the verts count to put it simply.

Texcoords don't need to match the indices count, only the vertices count.
The normals also need to match the vertices count.

I'm not sure how your doing the loose conversions but the numbers show alot of overhead.

For normals? I'd compute the Vertices normals not the faces normals.
Then the numbers will match.

Breaking up the texcoords to match I'm studying right now.
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