The main problem with obj importing is common to older apps.
You are strick to the tags o and g in a demanded place.
That was discarded a long time ago in most modern apps.
I used 3DS Max 2008, Deep Exploration, and Misfit 3D to do test exports.
None matched your demands for placement of the o and g commands.
3DS Max 2008 does not even recognize one command on import from a file exported with the Test version.
Before a test Ship.GR2 can be done in any serious way that I'd consider a Workable Unit?
We got work to do.
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