Hello
Here, a visual explanation of a problem of "seams" ...
Version 1.264.1.1 used
The Objective: detach the walls of the conning tower (creating a new subset n°15) and assign a material already existing in the mesh
- Export the CT_body mesh (from original file)
- Import in 3dsMax
- Select and detach just the walls to create the new subset
- Import in editor and assign the same material as original (tile_metal_04)
The problem is "seams" appears
Here a view in 3dsMax :
Here a view in editor after export without "optimized options" and reassign material other the first material in the list is used (floor_metal)
Here a view after save/load the .gr2
Here a view in goblin of the same file ,you can see the material is good assigned
But the seams are visible ...
Return in 3dsmax and optimize the all mesh (welding the vertices) give the same result
Ok,ok...
try to optimize just the walls
(now in 3dsmax the all wall elements are selected with one clic)
Import in editor and assign the good material :
in editor is always black (other i need to add lighting),but in goblin ...
Youpi !
Rest to find why in editor all is black ... try to delete just the opacity map on the wall subset (without change the other) and tada...