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Old 06-20-12, 12:25 AM   #1527
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hello

Quote:
Finally tracked down this bug. It was a nasty one! It all came down to duplicate pointers The app created a few duplicate pointers when it cloned the extendeddata. I have since added code that checks pointers being removed to ensure they exist before deallocating space and code that checks to see if a pointer already exists before allocating space for it. Problem solved.


For the AO texture error in editor ,i have re try and to have the good one (no black/strange ) i need to import the mesh 2 times (the same .obj)
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 06-20-12 at 01:41 AM.
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