Yes,me i saw after few tests
- to have a transparent object (with opacity value) : the all mesh must be transparent (with all subsets) ,try of just one subset make black texture ingame/goblin (dito with lights)
- after first import ,the .gr2 ,need to save and reload to have the right texture and/or uvw (bug: need to redo the AO uvw again in 3dsmax and re export/import)
some progress :in connng tower
Today: i have weld the chepeng to the body ,and use the chepeng mesh "empty shell" for the bottle (detached from body) to make it green transparent
with env mapping in .sim
and i have succeded
ingame/goblin tested
(after some AO textures/uvw bugs)
try to change opacity value (after save/load the .gr2 otherwise: error)
OK ,all is great
but too transparent ,change the opacity value again...
and in goblin/ingame make crash
,try to reopen the .GR2 in editor..
and all is OK
....
try to save it again : crash again in goblin/ingame
retry to re-open it in editor all is ok !!!!
take a look in granny viewer still error in the extenddata (i have other texture names in
)