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Old 06-19-12, 12:35 PM   #1525
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Yes,me i saw after few tests



- to have a transparent object (with opacity value) : the all mesh must be transparent (with all subsets) ,try of just one subset make black texture ingame/goblin (dito with lights)

- after first import ,the .gr2 ,need to save and reload to have the right texture and/or uvw (bug: need to redo the AO uvw again in 3dsmax and re export/import)

some progress :in connng tower

Today: i have weld the chepeng to the body ,and use the chepeng mesh "empty shell" for the bottle (detached from body) to make it green transparent with env mapping in .sim

and i have succeded ingame/goblin tested
(after some AO textures/uvw bugs)
try to change opacity value (after save/load the .gr2 otherwise: error)

OK ,all is great but too transparent ,change the opacity value again...
and in goblin/ingame make crash ,try to reopen the .GR2 in editor..
and all is OK ....
try to save it again : crash again in goblin/ingame
retry to re-open it in editor all is ok !!!!

take a look in granny viewer still error in the extenddata (i have other texture names in )
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~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 06-19-12 at 02:45 PM.
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