Quote:
Originally Posted by TorpX
If they were profitable in the 90's, shouldn't they still be profitable today?
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Games cost tens of thousands or even hundreds of thousands for big games to develop in the 90's.
These days they cost millions or tens of millions. Of course you could just develop a simple DOS game but who would buy it? Sure the market is bigger now too, but I think the increase can be tributed more to FPS enthusiasts than subsimmers.