So, do this:
Code:
[UserPlayerUnit 1.Compartment 8.WeaponSlot 1]
IDLinkWeaponLoaded=4in50calUS, NULL //for 4.50 caliber DG or:
IDLinkWeaponLoaded=3in50calUS, NULL //for 3.50 DG;
right after it paste this for 4.50 DG:
Code:
[UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon]
ID=4in50calUS
NameDisplayable=4"/50 Caliber Cannon
WeaponInterval=1900-01-01, 1999-12-31
WeaponSlotType=NULL
AmmoTypesAccepted=4inAPUS
AmmoTypeLoaded=NULL
AmmoMagazineSize=1
AmmoMagazineRemaining=0
WeaponCrewMembersSlots=7
ExternalLinkName3D=4_50_soclu
FunctionalType=WpCannon
Hitpoints=100.000000
EfficiencyHumanFactor=0.342513
EfficiencyMechanicFactor=1.000000
Efficiency=0.342513
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.292904
DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,6.7174
or this for 3.50 DG:
Code:
[UserPlayerUnit 1.Compartment 8.WeaponSlot 1.Weapon]
ID=3in50calUS
NameDisplayable=3"/50 Caliber Cannon
WeaponInterval=1941-12-01, 1942-12-01
WeaponSlotType=NULL
AmmoTypesAccepted=3inAPUS,3inHEUS
AmmoTypeLoaded=NULL
AmmoMagazineSize=1
AmmoMagazineRemaining=0
WeaponCrewMembersSlots=7
ExternalLinkName3D=3_50_Soclu
FunctionalType=WpCannon
Hitpoints=100.000000
EfficiencyHumanFactor=0.000000
EfficiencyMechanicFactor=1.000000
Efficiency=0.000000
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1,0.3,0.187355
DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,13.4679
Now, that difference in compartment numbering may come from different TMO versions: 2.5 vs 2.2; also - as you can see I have 7 crew slots for deck gun, I don't know if it was like this in TMO 2.2, so we need to find this out and then add those slots to your save file.