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Old 11-21-11, 05:15 PM   #225
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Originally Posted by privateer View Post
The positioning was the first thing I noted that was going to be an issue when we reach import ability.
Mostly because of the Tangent stuff.
Now we don't NEED to do the tangents before hand.
But it will force the Game Engine to calculate them on the fly.
So up the system specs when massive imports start rolling in!
(It may also be happening already with imported SH4 Units?)
The only thing I can see to do is store an offset of the sum where the item was originally and where the user wants it to be. Then apply this offset to every vertice in the mesh thus achieving the same effect. Nuts

Thank god that if I set the mesh's transform to be the bone's transform * the bone's inversetransform it positions the mesh where it needs to be. Thus I can figure out the offset required by doing what I mentioned.
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