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Old 10-20-11, 05:33 PM   #134
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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ok I see the problem with the bunker item. Once again another assumption I made is blown out of the water I assumed that the vertex component names I've found so far apply to a certain item - position, normal, tangent, etc. Turns out those names can be applied to anything. This causes problems with my app and thus you get the shredded mesh.

I'll have to fix
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