Quote:
Originally Posted by DavidSimoes
WoW!!! Congratulations about your work.
I only discovored your mod this week and i must say is looking very interesting. When you talk about the possibility to interact with neutral ships to see their cargo and the fact that vessel could be a Q-ship you make me a fan of your work
It would be a totaly new experience to be a subcomander and the fact it could have coastal defences in a harbour interesting.
I have only 2 questions:
How could we use the explosve charge? I am guessing it would be with ships in a harbour correct?
You talk you trying to make this mod for sh3 or 4 but i must say sh5 now is looking very good with all the mods available at this moment maybe when you release a beta version in 2012 maybe by then you could consider to make for sh5.
Anyway amazing idea your mod congratulations
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The explosive charge will probably be launched using an invisible deck gun node on your sub. I am still trying to find out what these charges looked like. I understand that grenades were sometimes used in WWI to sink small fishing vessels, but so far I haven't uncovered any photos of the bigger charges that would be used on a stopped ship. if I can't find any then I will just use a model of the famous "potato masher" German grenade as the weapon particle.
http://www.relics.org.uk/images/products/PIC_0098_t.jpg
And unfortunately I cannot release a beta in 2012; the mod is just not in any kind of shape for release. I don't want to falsely get your hopes up about what kind of progress to expect.