Quote:
Originally Posted by Rubini
Thanks to open the file TWD (it's S3D file friend now)!
And looking at the file I found a small bug: the particle ID generate by the large_fire_damage is the same of the main node, resulting in a looping what is probably causing the problem related in the post above. The others nodes/Ids are ok.
I didn't tested it in game yet (i'm at my office now), but will do later.
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That would definitely cause a loop if so. I'll check the file out and fix if necessary