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Old 11-30-10, 05:11 AM   #1244
ZigmundFreund
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Join Date: Sep 2010
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Quote:
Originally Posted by skwasjer View Post
I don't really have time to explain basics, perhaps someone else can, but this thread is interesting for sure for newcomers:

http://www.subsim.com/radioroom/showthread.php?t=154550
Very interesting indeed, thanks! I didn't find this thread so you've already made my day or should I say my week. I totally understand you have other things to do and I think it's obvious you've done more than enough already. Maybe if I bribe you for it...?? ... come on Skwasjer PM me your price hehe...

Hopefully someone else here will work on some explanations. the only thing I can do right now is to comment on the (TUT) thread after going through it so maybe someone can complete what is left blank there.

Think about it guys, you need more brains/hands to get your super mods out? You need some over-enthousiastic wannabes like me. Below is what I found in this thread about starting to write this bible. I'm posting it again as a refresh for the suscribed:

Quote:
Originally Posted by skwasjer View Post
Yes, a tutorial of all the types of chunks is a very good one as it will help understanding the fundamentals, and I think many modders would love such a document. I'll be happy to provide any input needed from my end.

How about a controller table, where each controller is briefly explained? Not so much each and every property, but just a quick reference guide.

I want to also do some walkthroughs of the UI, but I think this is best done as a video tut, like I've done in the past. Seeing certain actions and tricks done in a video says more than a written tutorial, and it tends to stay longer in memory.

And along the line, some more advanced tuts, like working with keyframe animations (specifically quats is a black box to 99% around here I guess), mesh anims, etc.(...)
Quote:
Originally Posted by skwasjer View Post
The next S3D has a built-in quat calculator (I've been using it cpl of months ago extensively on the fan blade mod ...), however, it is still wise to discuss rotation animations in a tutorial, because things like 181 degrees animation must be defined in 3 keyframes as opposed to 2 keyframes, or how do you rotate 360 degrees, or other tricks like I used in my fanblade mod.(...)
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