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Old 10-06-10, 02:49 AM   #889
pzrshrek
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Join Date: Oct 2010
Posts: 17
Downloads: 78
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Quote:
Originally Posted by TheDarkWraith View Post
the mod is stable and it is very hard at 1.0 difficulty. You can change the difficulty settings for the AI sensors by editing the \data\Scripts\AI\init.aix files

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;
Would a value to 0.8 here be still effective or how sensitive is this?

EDIT: Sadly, iget processor overloads all the time using this mod, i found it unbelivable but restarted without it and the peeks are gone now, perhaps its a conflict since i also use your No sonar on surfance and No aircraft spotting submerged mods? Atleast The mod enabler complains of overwriting files here..
I postpone this for now, but will chec back regurlary really need an AI mod that works, yet even more need a no sonar on surface mod

Last edited by pzrshrek; 10-06-10 at 07:28 AM. Reason: Tried it for some hrs
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