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Old 08-17-10, 05:29 PM   #109
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Quote:
Originally Posted by nodlew View Post
Looks great, R7. Now I can open the Torpedo selection panel and still read the scope bearing. The work on the RAOBF Markings.dds looks perfect. I like your mod so much I found some freeware on the net (Paint.NET) and learned some enough about editing .dds files to make my own RAOBF markings file so I could play using your mod in the interim while awaiting your reworking of it. Here's my homemade scope RAOBF graticules...

Nicely made, better be carefull or you'll catch the Modding Bug .


Looking foreward to trying the new and improved version. I fervently hope that the Obs. periscope bug (raising when not in use) has been fixed. You didn't mention anything about that. As things stand, I still just ignore the Obs. Periscope to circumvent the problem.

Hopefully its fixed, I haven't been able to reproduce it since I made my current fixes.

I see new buttons related to the Stadimeter--look foreward to trying them out.

Latest button is a 'Stadimeter' button to go with the 'send range to TDC', now you don't even need to open the XO Rec Man .

Another thing I did, which you might consider--I like the look of your ERM for TDW's UI better than the one you included in your own mod. So I transferred and renamed the dds files to get the same look...

I have been making some small change to my Rec Man, the XO pic is now gone (Its been converted into the Open button).
So when you open the Rec Man there is a large Turn TDC on selection that has to be activated to use the Manual.
Gets around the Noob shoot by numbers.

One question--why did you choose increments of 1.6666 kts (5/3) on the Target Speed Dial in the TDC as opposed to say...1kt? It makes inputting the targets speed a matter of guesswork. I suppose I could put the precise value in using the XO's Dialog Box, but I like using the tdc dials, but I have to refer to the XO's box to make sure it displays the correct speed, and even then, I know I'm some fraction of a kt off. Is the dial more historically correct as it is? Then why did the Germans make things hard for themselves? That last question was rhetorical. What is logical for German engineers might differ in myriad ways from what is logical to me.

I'm afraid that has to do with the game engine. All dials are 360 degrees and the Target speed goes from 0 to 55 in 350 degrees.
This is the way its been since SH3. Hence the drag issue when using the mouse.

Do we now have a Return to Course button?. If not, I can just use advanced shift keys.

Will be including it in next release, hopefully soon.

I made a 360deg bearing plotter for your mod. You might include one--as is, the map tools make it labor intensive to know the relative and true bearing of the target--my bearing plotter solves the issue. I made mine 512 x 512 and only 1000m in diameter. It's not much good for plotting intercept ranges, but it doesn't overflow my screen at the two highest zoom levels either. All I want it for is true bearing to the target. I can use the ruler for range.

Sure, PM me for send details. Thanks

Here's a question--isn't the radar antenna extensible? So shouldn't there be a crew command button to extend/retract it? XO's station? He extends and retracts everything else.

Not sure is there a Command for this, will have a look.
If there is I can add an order for this to the XO orders.

Anyway, that's enough questions, etc. for now. Again, looking foreward to the new version.
Love the mod.


PS. How do I make a Scope Graticule dds file that will light-up (become luminescent) when the lights come on at night? By making the color white, my dds lit up for the obs periscope, but the attack scope markings stayed black.

I'm afraid the Devs messed up on this. You can only use the SH4 trick to get night graticules with the Attack scope.
I have the attack scope working this way, while the Obs I had to script.

PPS:

Well, maybe, maybe not. I was seeing some discrepancies. It could be something I was doing wrong. I had a Hog's Island reading perfectly by the RAOBF at 1200m at 90deg, but my Large Steamer at 2000m at 90deg was showing a little off--and with the RAOBF, a little off in terms of graticules turns into big differences in terms of AOB readings. The difference between 70 AOB and 90 AOB is a smidge. It's hard to know where the error comes from. Are the models perfectly proportioned and do they exactly correspond to the maual data? How accurately did I place the ship in the editor (not a precise tool by any stretch)? A fudge of one pixel using the Stadimeter can give errors in the tens of meters, like 50m difference--more depending on range. The scales on the RAOBF itself are anything but precise. Where exactly is 147 on the dial? This is less science than Art.

That I can't answer, its possible the data in the config does not match the actual model. Which like you point out can have errors for the RAOBF.
But then again the real thing had this sort of errors too regarding accuracy (Due to the RAOBF being a linear scale rule and exact figures for ships not at hand), so it makes this more accurate for use

I told you I was obsessive.
Quote:
Originally Posted by wetwarev7 View Post
I would just like to say one thing.

Wow
Cheers wetwarev7, next release will be even better
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