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Old 07-09-10, 09:41 AM   #215
Stormfly
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Join Date: Sep 2002
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Quote:
Originally Posted by Von Rondstadd View Post
I used the S command key to survice the U-boat and the and the D command key and SHIFT E (emergency blow) and P periscoop depth and SCHIFT ; SNORKEL DEPTH and SET DEPTH MAKE IT CRASHES TO DESKTOP!
Strange thing!

Is it possible that Church's SHV Keyboard Commands is the problem????

Because when I use the Stormys DBSM SH5 v1.2 MFCM Basemod the Church's SHV Keyboard Commands are already there!!! and I have not activated Church's SHV Keyboard Commands in jsgme Mod Enabler!!!
Is that normal because I thought that you have to activate Church's SHV Keyboard Commands in jsgme mod enabler!

Is it possible to use the Stormys DBSM SH5 v1.2 MFCM Basemod with the standaard key commands???? So I can try it????

I have tryed some things and when I remove the Scripts file from the mod than I don't have the problem!!!!
All the files in there creat a crash to desktop!!!!
But does it remove a lot of other thing too ????
I only have the Stormys DBSM SH5 v1.2 MFCM Basemod enabled!
Do you know what could be the problem????

Question about Church's SHV Keyboard Commands: Is there a key to open torpedo hatches?
1. If not allready done, be so kind and take the time to read the readme.

2. This DBSM sound mod collection is based on Church`s Keb. command mod. While this sound mod overwrite commands.cfg and F1 help textures it will overwrite any existend vanilla or moded keb layout. Regarding compatibility with other keb. layouts, find information how to make it compatible in the documentation or readme of this mod.

3. It is intended to run with Mighty fine crew mod, plz check if you have activated it first. If still ctd`s, try to go without activating Mighty fine crew mod`s "crash dive workarround". Removing any of the script files isnt a good idea, again read the readme.

4. Regarding opening torpedo hatches, i would recommend using a UI mod like TDW UI, which is allowing operating the torpedo tube doors, this is also allready described in the readme.
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