Thanks for the answer Fish
Quote:
Perhaps you can do something with the remove/create platform. Remove the Pirat when it approach the oiler and create a new pirat with a new task (suicide attack).
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I´ve thought about this, but I don´t know how to create the pirate at an location that is not known in advance. The pirat should apear at the place of the takeover and I don´t know were this will be.
In general I think it would be a good idea to know what Skript Commands work (allway, sometimes, once, never). Maybe this forum should collect these information.
Have you seen this behavior as well.
Cheers
Janko