Thread: strange ai
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Old 09-20-05, 07:44 AM   #6
joch40
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Join Date: Sep 2005
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Kaptain,
FERdeBOER,

these are two topics.

Right waypoints are easy most of the times and I think we all know how to use them.

But Skripts are much more powerfull and therefor they should work or at least we should noe what works and what not.

Example: In my scenario the olier has a set course that he will take if the pirate dosent manage to get him. As there is an Helo and a FFG the out come is not clear in the beginning. Even if he gets the olier I dont know where this will happen because I dont know where the Helo is patrolling (as this is the players part).

SCS invest a lot of work into this editor, at least they should know the reasons for this strange ai and what can be done by work-a-rounds.

Cheers


Janko
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