Quote:
Originally Posted by rada660
hello there i would need help or someone could tell me something :
i got the mod for a playable ship which is USA_Iowa but i noticed something and i dont know how to fix it or something to make to make the fix, i would do an AA fix to the Iowa ill post 2 screenshot about it
here the screenshot of the Iowa when playing with it
as you can see in the black circle there is supposly 4 AA gun place, but there only one
here the screenshot in the S3D about it
as you can see the selected dot is the AA gun I can see in game, what about the 3 other?
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Rada,
1. You are posting in the mission designers forum, not much traffic in here.
2. Too many AA guns slow the graphics down, that is why they did not put ALL the guns on any of the ships.
3. The Node is in the .dat file like your picture but the gun that goes into that slot is in the
Iowa.eqp file. There are 61 A nodes for AA guns. Here is a sample of the Iowa.eqp file. This is from the non-playable Iowa but it works the same way, but whoever built the ship may have used different guns, so you may see different information.
[Equipment 32]
NodeName=A07
LinkName=
20mm_Double_base_US
StartDate=19380101
EndDate=19451231
A07 which is cfg#A07 in S3D has a 20mm_Double_base_US gun on it.
[Equipment 33]
NodeName=A08
LinkName=
NULL
StartDate=19380101
EndDate=19451231
A08 which is cfg#A08 in S3D does not have a gun on it because "Linkname" is set to NULL.
[Equipment 69]
NodeName=A16
LinkName=
40mm_Single_base_US
StartDate=19380101
EndDate=19451231
A16 has a Single 40mm.
Not all the guns are the same, some are single and some are double. Some are 20mm, some are 40mm. You can decide what you want in each place. Any of them that say NULL do not have a gun in that spot.
So you can add the guns in the Iowa.eqp file in the submarine folder.
Do NOT do this while the MOD is enabled. Uninstall the MOD using JSGME and add the guns, then enable it again.
NOTE: A01 and A02 (and sometimes A03) are the playable guns and can not be changed the same way. So until you learn how, you should not change A01, A02 and A03.
Do not change the
[Equipment 69] numbers, if you delete any, you need to renumber the file.
You will also need to check to see if there is an Obj_Turret in the iowa.sim file for the guns you add. It tells where the gun can fire, or how far it can rotate so it does not shoot into the ship.
Peabody