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Old 04-11-10, 12:39 PM   #2407
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
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Hey all - I'm new to OM. Loving it so far. Can't tell you how great it is to be back in the ATO. And in a German boat. Also, this new ranging system (KiUB) is really interesting and it makes the game deeper and more challenging at the same time. Thank for all the hard work.

Now, I have a few questions that I couldn't find answers to by searching this thread. I've noticed some quirky things about diving and depth-keeping in OM. Btw, here is my current mod config, installed in this order over top of a clean install 1.5:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch3
OMEGU_v300
OMEGU_v300_Patch5a
AOBF 16-9 Res
OM_Harder_Escort_L1
OM_SH3_Command_Keys

Also, I've just started a career in a VIIC out of Nazaire, Feb. 1941.

Questions:

1) When I order periscope depth, it takes 3 minutes to reach periscope depth (14m). However, when I order crash dive, I pass the 14m mark in 30 seconds. Why does the periscope depth command result in such a slow, shallow dive? When moving into attack position, I sometimes want to get down right after visual contact, but I don't want to have to order a crash dive to do it. I just want to get to PD asap.

2) When submerged, I've noticed that compared to SH3 GWX 3.0, the time it takes to dive deeper or to move more shallow is slower. At flank - 6kts or so, I dive by about 1 m every 1.5 seconds. I remember from SH3 GWX I could dive down to 150 very fast... I'm not sure if this is a problem, per se, but when I compare it to the rapid depth changes that occur when a crash dive is ordered, I wonder to myself why I can't get this performance out of the boat when I'm under attack and need to change depth quickly. Again, it seems that the crash dive order draws on a different set of depth-keeping settings than does a) the periscope depth command, b) orders of changes of depth off the depth wheel on the console, c) the dive command (which seems to behave more like the crash dive command).

3) In my VIIC, at about 180m or so, the boat starts to sink automatically. At depths above that, I can sit all stop at 0kts, and maintain depth. But there is some point around 180 where the boat starts to sink. In order to maintain depth, I must increase speed. I remember effects like this from SH3 modded, and perhaps this is supposed to simulate the loss of buoyancy due to compression of the boat at depth. That may be, but the issue becomes very dramatic around 200m, where I cannot maintain depth even at ahead standard. I basically have to run at flank to get up back to that < 180m sweet spot. I'm not totally satisfied with this model, because it means that going really deep is not really a possibility. I wonder what the situation would be like in a VIIC/41 where crush depth is > 250m. Could you ever go down there and hope to come back up? Hence, my question is - is this depth-keeping problem an intended feature? If so, can I disable it?

4) Periscope depth seems too deep - 14m. The head just barely pokes out over the water at maximum extension, and it gets splashed even in calm water. I remember from SH3 the PD was 13m. I think this would be a better setting for SH4 OM. Is there any way I can change the default periscope depth?


The answers to these questions might be contained somewhere in a fAQ or in this thread - I just was unable to find them. Could someone point me to the right info?

Thanks in advance,

Kb
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