I think I should mention that in testing the mod, we have found out that for some unknown reason, the ADCAPs run at 63kts.
If you look in the DB, the max speed is set to 60 as is the max on the fire control panel There is no good reason why this should be happening from a database or modding standpoint. The possible explanation available to us is that the physics engine is miscalcuating a thrust value due to the particular parameters (weight, drag, etc) of the ADCAP.
I don't mind, as its said to be able to go even faster for short distances, but I thought I'd let you guys know, as it's now a "known issue" with v1.03.