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Old 03-25-10, 10:01 PM   #92
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default New UI

The first time I fired up SH5 I decided to return it withing a few minutes. The store manage (long time friend) concinced me to wait several months and assured me I can return the game any time during the next 6 months.

This Orders Bar MOD has changed my mind on returning SH5 for now.

I am still working on my Key Binding and updating the F1-Help images to my preferance that I will upload once I finish. Started work on 03/23/2010 as time permits.

Here is a list of things I noticed that may need to be addressed beside other known issues:
  1. Crew Text Box - The Toggle button enlarges the box but the bottom of the box goes down out of screen border losing the ability to toggle it to small view again. Can this Text Box be modified so the User is able to move it by click/drag? This issue may be beyond the scope of this mod.
  2. I encountered an issue where the Crew Text Messages stopped appearing in the Crew Text Message Box and the corresponding Crew Voices stopped working. I suspect "MightyFine Crew Mod 1.1.1 Stock Faces" may be causing some kind of object state conflict. JSGME did not report any file conflicts when enabling MOD but issue has not resurfaced after disabling this mod. Check it out and add to known issue's as MOD conflict if it happens to you as well.
  3. There is no Orders Bar command to Secure Deck/Flak guns in the Weapons Officer command tree.
  4. Clicking on the Dieter Epp deck watch dummy I found that the Deck/Flak guns state gets out of sync. So the interactive dummy does not know guns are already manned when using Order Bar to man guns.
  5. Isn't the Depth Under Keel command a Sonar function? Shouldn't it reside in the Sonar Guy orders bar tree (Always available)? Or both Nav and Sonar.
-TheBeast
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