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Old 03-16-10, 05:26 PM   #120
Decoman
Frogman
 
Join Date: Sep 2005
Location: Oslo, Norway
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Quote:
Originally Posted by reaper7 View Post
Have you found the graphic for that image?
This image show the result of two modded files. Torpedoes.dds & TorpedoPage.dds (contain the dark reload overlay and such).

This image show the ingame result. The new torpedo gfx look ok. Let's say for example that it allows for a width of 200px (there is a limit), but the reload gfx in the other file only allows for 180px width. The two files for the gfx doesn't allow other modding than using the rather short default torpedo length gfx, when used together. They have to match together, else it the reload animation will look wrong because the dark overlay doesnt match the full torpedo length. Btw, the problem here, is not me not knowing how to create an alpha channel btw, just to clear up a potential misunderstanding.


Last edited by Decoman; 03-16-10 at 05:37 PM.
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