NTW has a setting where you participate, then when a campaign battle happens, an available player is prompted, they pause THIER game, and take over as one of your enemies.
Such a system is ideal. The "host" player would control time compression, obviously, but with built-in chat, he could ask if it was a good time. Perhaps TC might be limited to some sort of low value for MP.
It would be possible to have players enter as both friendly units, and ideally as escorts as well. Imagine fighting stupid AI, when even 1 escort is a cagey human...
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