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Originally Posted by Deamon
Well, the first question would be to what degree do you want to simulate ship physics ?
I mean ship physics means different things to different people. What does it mean to you ?
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Vaild question. I do not know exactly to which extend the modelling of ship physics is needed for a tactial simulator with no 3D graphics in the beginning. For starters, I would just like to get familar with this topic.
I think, you start with a very rough model and through iteration you improve it.