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Old 01-25-10, 07:54 AM   #4
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Quote:
Originally Posted by Nisgeis View Post
Frame[x] plays through Time[y] seconds after Frame[x-1], so:

Frane[0] Time=0, Position = a
Frane[1] Time=10, Position = b
Frane[2] Time=11, Position = c
Frane[3] Time=12, Position = d

Frame 0 is the start position,
for the next 10 seconds the animation moves to keyframe 1,
for the next 1 second (Total elapsed time 10 - total elapsed time 11) animation moves to frame 2,
for the next 1 second (total elapsed time 11 - total elapsed time 12 seconds) the animation moves to frame 3, then loops back to frame 1.

To speed your animation up, decrease the times... looking at frame 100 of your animation, it will take 1 minute and 40 seconds for it to get to that pooint. The times must be sequential and must always be higher than the previous time entry.

Does that help?
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@ Nisgeis

Hmmm sounding good and straightforward, but how can I realize that, or how it looks in the game?
</SPAN>For here you have it do me bloody beginners to my friend!

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@ Urfisch

I know that it is a little Tricky, and I ask all the experiences that were made be presented here.
Maybe we can solve these teasers.

Has anyone had experience with nice animations.

Flakmonky will thank you, he will also do the VIIc Piston Animation
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