Frame[x] plays through Time[y] seconds after Frame[x-1], so:
Frane[0] Time=0, Position = a
Frane[1] Time=10, Position = b
Frane[2] Time=11, Position = c
Frane[3] Time=12, Position = d
Frame 0 is the start position,
for the next 10 seconds the animation moves to keyframe 1,
for the next 1 second (Total elapsed time 10 - total elapsed time 11) animation moves to frame 2,
for the next 1 second (total elapsed time 11 - total elapsed time 12 seconds) the animation moves to frame 3, then loops back to frame 1.
To speed your animation up, decrease the times... looking at frame 100 of your animation, it will take 1 minute and 40 seconds for it to get to that pooint. The times must be sequential and must always be higher than the previous time entry.
Does that help?
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