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Old 12-18-09, 11:08 AM   #8
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
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Quote:
Originally Posted by looney View Post
I knew that high amount of duds where a problem for all navies (except the Japs I believe). I was under the impression by K's posts in the other thread that in SH4 and/or OM there where much less. And that the draft of the ships where to shallow.

If I'm wrong then I apologise I do not know who all worked on OM and I have not nearly enough experience to change it myself.

I started this thread that I THOUGHT cause of the to shallow draft of ships the malfunctions on torps where reduced. And that setting them on magnetics at the draft depth they almost all hit.

I think I must have misunderstood. My apologies I do not want to hurt anyone's feelings by stating wrong accusations.

I enjoy the MOD very much. Only my own mistakes/duds are annoying me.

P.s. About the save game issue I know it's a SH problem only I never b4 had the problem.
Actually it's me that must apologize. I usually talk too much and with too little background info. Or maybe it's my english. "It is like this!" and "Is it like this?" are pretty similar
I believed the real german torpedo problem to be much greater. I now believe that GWX jumped the line with so many duds and premature explosions. Playing SH3 with GWX, SH4 with TMO and UBM with OM at the same time, does get a bit confusing. OM is the only one where I can actually trust my eels to behave correctly (duds or not) and I've started using magnetic impactors more and more.
As for depth, it really is fine. I set them to the manual specs. They go boom, ships sink, end of story.
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