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Old 12-02-09, 03:22 PM   #1723
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Default re

lol no ducimus, you know better than to think i want a cakewalk, just suggesting some balance.

From what i've read IJN radar was pretty ineffective, seems like they never picked up US subs at more than 5,000, prob because subs are small radar targets plus their radars were not up to par.Sadly, as you know there prob isnt a way to replicate that in the game, they have radar with a max effective range and if you get within range, they got you.Since it's that black and white, just saying a compromise of 5,000 yards would be great. Would be nice to be able to pull off night surface attacks even when they have radar, although it would be no cakewalk because 5,000 yards is a long distance to fire from and won't always have torpedos with that range on board...Mark 18's and 23's.Plus, with sub crews being not so eagle eyed in 1.9(which i like) would be more difficult to pull off.

Thinking escorts rarely having radar before Oct 44 and once they do, range of 5,000, okay even 5,500 yards would really add to TMO.Being able to pull off the surface attacks even if have radar in later war, good stuff and trust me, no cakewalk.

FYI, loving 1.9


have you noticed vickers gato interior overhaul mod for TMO? looks good, running it now.
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