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Old 11-30-09, 09:02 AM   #9
Philipp_Thomsen
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Quote:
Originally Posted by Hitman View Post
Uhhh that's a bit dramatic and sure much exaggerated

Many people find that SH3 with the current status of modification has reached a fantastic level, and that SH4 Uboat Mission has many shortcomings and a much smaller modding community (Unlike the original SH4, which is being brought to shine aomng others by Ducimus and the RFB team )

But saying that is plainly crap is only what some louder ones say, not what the majority of us think. With OMonsoon, OMEGU, and the amazing interface by Karamazov, SH4 uboats has become already a very serious product, and has not much to envy SH3 -plus fantastic graphics!
I understand what you say, Hitman, and I agree.

Its just that I heard so many bad comments already, and lots of people saying they tried sh4 and went back to sh3, even with nowday's mods and supermods, and I feel uncertain. But like I said many times before, I wont judge a book without first reading it from cover to cover.

Just tell me something I forgot to ask. In sh4 ubm, there is already a FULL atlantic campaign? Starting from Wilhelmshaven or Kiel in 1939? All patrol grids in atlantic and around the British islands? AM, AN, BE, BF and all? I dont want to take my IXB zillions of miles to the coast of india to help japanese, I want my atlantic campaign, just like sh3. Is this possible already, or nobody have worked in this area for the supermods?

And regarding number of ships of different nations, do we have already a large number of vessels from different nations like sh3, or its pretty limited to the japanese area?

Sorry for the many questions, but I dont know squat about sh4.

If somebody is interested, I can convert my sh3 soundpack v3 to sh4, with a few upgrades I have done along the years. I actually dont know if someone had already tried my soundpack with sh4, and I dont know if it works, or if someone made it work.

Plus, stock/modded sh3 always had that annoying bug of ships behaving like sports cars, dodging torpedoes and reducing/accelerating in a matter of seconds. I fixed that with a mod for sh3. How is sh4 in this department?
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