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Old 11-24-09, 12:14 AM   #105
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
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Quote:
Originally Posted by artao View Post
like the creative use of disp-map .... i was thinking an object array with a scale-curve applied along the z axis ..... disp-map prolly results in fewer polys and cleaner workflow tho.
I use blender, haven't been in max in YEARS

good stuff

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I see where your coming from and I would have loved a polly solution
just because I like to work with real objects, but the fins are just far
to complex. Take a look at my refs; it's a nightmare.

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