Quote:
Originally Posted by artao
like the creative use of disp-map .... i was thinking an object array with a scale-curve applied along the z axis ..... disp-map prolly results in fewer polys and cleaner workflow tho.
I use blender, haven't been in max in YEARS
good stuff
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I see where your coming from and I would have loved a polly solution
just because I like to work with
real objects, but the fins are just far
to complex. Take a look at my refs; it's a nightmare.