Quote:
Originally Posted by Sledgehammer427
you know IABL, all of your ideas sound great and all, but it just struck me how easy they all sound.
"torpedo launchers" spawning liferafts
*forehead slap*
explosive jollyboats
*forehead slap*
the list
*slap*
goes on
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The ideas aren't hard - it's mainly the time and meticulousness. For instance, it took me MUCH longer than necessary to get object launchers on merchantmen simply because I made an error with the equipment nodes' sequence (node # 13 had overlapping dates).
Soon I hope to have a few uniform pics to show you...