I've seen the latest (2nd?) video.
You should implement more accurate ship colisions in terms of physics.
Simple impact/momentum physics should do it, its not pretty seeing ships colide and stop on a dime.
What about dynamic campaigns?
In, out? If in how much dynamic are they?
Since sinking 4 Rodney class battleships isn't funny at all.
Perhaps something like Rising Storm sub game.
__________________
A Grand Prix Legends racer --->
http://www.rscnet.org
\"You are my adversary, but you are not my enemy. For your resistence gives me strength, your will gives me courage, your spirit enobles me. And though I aim to defeat you, should I succeed I will not humiliate you. Instead I will honor you, for without you I am a lesser man. \"