Thread: A GWX for SHIV?
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Old 04-19-09, 03:42 AM   #92
melnibonian
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Quote:
Originally Posted by Captain von Keldunk View Post
Fleetboats will allways be an important part of SH4.
That is absolutely correct.
Quote:
Originally Posted by Captain von Keldunk View Post
So I do not think that GWX can take such a dominant role in SH4 as it did in SH3.
True I am sure that GWX4 will be a great mod and I will play it a lot,
but there are allready other great mods for fleetboats and U-boats.
That is also correct. Just to make one thing clear though. It has nothing to do with domination of the game. In SH3 (so far at least) the only option you have is to play the German submarines, so one might talk about "Atlantic Domination" and not GWX as there are other good mods out there. With respect to SH4 I am very happy to see good mods for the Pacific Ocean. Nevertheless GWX is just going to use the game engine and there is not any indication or effort to "dominate" the scene as the comparison between the two theaters is impossible. In my opinion with GWX4 we can have the ultimate WWII submariner's dream. One game engine and two different theaters of operations. Each player can play the one he or she likes (I would say the "loud" and "silent" ones but people might missunderstand me so please see this as a joke )
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