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Old 03-07-09, 12:33 PM   #9
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
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Quote:
Originally Posted by MarkShot
(1) The patrol maps are convenient, but they also mean that you cannot stay with convoy for days and days. The maps are just too small for that.
Also I had one experience in which I was chasing and killing a merchant with my deck gun. Suddenly my boat started turning around. I tried to turn back, but my boat kept turning on its own. Turns out I was at the edge of the patrol zone and it wouldn't let me leave.

The plus side: It's the last subsim I played in which the merchants would actually try to turn tail and run away from you. Outstanding!

Quote:
Also, there quite a number of third party utils. You could set your boat and the patrol zone you wanted to go to etc...
Also one that corrected the S-boats. The stock game gives it the stern torpedo, which only four of them had, and they didn't see combat. Also a merchant tonnage scrambler (not quite a randomizer, but close), as well as one that lets you choose your boat, including the big V-boats.

I have them all, and can put them up if anybody needs them.
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