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Old 02-19-09, 10:04 AM   #8
Bullethead
Storm Eagle Studios
 
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Quote:
Originally Posted by tramker
But I wonder, what game simulation options are supposed to be realistic ? The presets seems okish, but advanced hits are off and torpedoes seems to me too accurate and maybe gunnery damage too low, but I don't really know.
For historical accuracy, you should leave all the sliders in their default positions and turn on both Advanced Critical Hit (ACH) options.

Turning on "Fagile AP" nerfs the guns that had crappy AP shells in 1916. This affects all Brit guns from 7.5" and up, and a few older German guns (mostly in predreadnoughts and shore batteries). It has no effect on guns of 6"/15cm and below because they only shoot HE anyway (except the 6" BL Mk XVII in Canada). Leaving this setting off basically gives the Brits late-war Greenboy shells, so their 13.5" and 15" guns quickly obliterate the Germans.

Turning on "Poor Cordite Handling" makes all Brit ships of AC size and larger have a 20% chance of blowing up if one of their main turrets is penetrated. This really should be called "Dangerous Cordite", because the Brit ships would explode even if all precautions were followed, due to the nastiness of their propellant. This is an extra and significant chance for Brits to explode over and above the regular, rare explosion caused by the "regular" critical hit. If you leave this setting off, all ships on both sides are still subject to the occasional explosion from the normal mechanism.

So, for the ACH settings....
  • Both on: Historical, but can be frustrating for the Brits.
  • Fragile AP on, explosions off: Good for MP, because Brits aren't blowing up all the time, and their big guns don't wreck the Germans too fast.
  • Explosions on, fragile AP off: Would be historical for 1917-18, so is good for what-if the Brits had Greenboys earlier. Makes things interesting because now both sides are rather vulnerable.
  • Both off: Significant Brit advantage in firepower, unbalanced by the German ability to even the odds with lucky hits.
As for torpedo accuracy, that's actually OK when the number of torps fired is historical (as in about 1/2 of the available DD tubes per attack). Most torps come close enough to make the target dodge, but hit rates match those shown in Campbell.

The problem right now is that DDs are firing ALL their torps at once, contrary to doctrine. This makes it rather hard for ships to dodge massive attacks--not enough room between all the torps. We're looking at this at present.
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