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-   -   BUG: Large Liner collides with Escort (https://www.subsim.com/radioroom/showthread.php?t=256040)

Starmo 09-24-23 01:14 PM

BUG: Large Liner collides with Escort
 
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Every time I get to intercept a fast convoy with a Large Liner I allways get dissapointed by it just colliding with an escort and sinks before I get to shoot it after lineing everything up. :wah:



Anyone has an idea to what could cause this issue? I am suspecting the large resolution(3440x1440), but everything has worked fine appart from this/these encounters. (I just started Arctic Convoys campaign)



https://www.youtube.com/watch?v=ocuVMWlWyAw


Mod list order

TWoS Aspect Ratio Fix 21x9
TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS Missing Nav Map Coordinates_Fix
TWoS Remove Map Plastic Cover
TWoS SM Interior_Food Stocks
TWoS Wooden Lifeboats
TWoS Ship Auto Recognition
TWoS Real Navigation
Binoculars with bearing by Torpedo v1
TWoS Env Settings - Brighter Nights
Chart Colour Scheme 3


Off Topic: If anyone know what files to tweak to reduce or even remove this Afro-Style Bow Wave/Spray it would be really appreciated.
It doesn`t look natural :O:

propbeanie 09-24-23 05:26 PM

All of the SH games that I am aware of have a similar problem (SH3, 4, & 5). The game defaults to placing ships 500 meter apart. Unfortunately, some ships are quite large, and require much larger distances between them for proper "convoy keeping", else the "collision avoidance" AI kicks in, and the Artificial is not very Intelligent in this regard. Plus, the escorts have some odd behavior, where they think they have to cut in and out of the convoy's columns. Your boat's very presence is what kicks it all in the teeth...

les green01 09-25-23 12:19 AM

maybe someone spike the tea

Aktungbby 09-25-23 09:59 AM

Quote:

Originally Posted by les green01 (Post 2885659)
maybe someone spike the tea

...or "cross the 'T' "; this is a naval forum after all!:timeout::oops::dead:


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