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-   -   Day Night Status (https://www.subsim.com/radioroom/showthread.php?t=248447)

a-kermit 02-11-21 07:48 AM

Day Night Status
 
Moin, moin ....

Does anyone know how the day / night status is regulated. Via a controller or can you use this via an entry to play a sound, for example, when the change from day to night and reversed. For me this looks like HC ... unfortunately ...:Kaleun_Crying:.... Kermit

Kal_Maximus_U669 02-18-21 11:14 AM

Quote:

Originally Posted by a-kermit (Post 2729203)
Moin, moin ....

Does anyone know how the day / night status is regulated. Via a controller or can you use this via an entry to play a sound, for example, when the change from day to night and reversed. For me this looks like HC ... unfortunately ...:Kaleun_Crying:.... Kermit

yes me too i will be interested to know it :06:

a-kermit hello did you create an update for your mod "TAM 2.01 + UCS 3.01 Kombi (CCoM 12.0 mit WS-GUI )" sur CcoM12 ?

Fifi 02-18-21 12:18 PM

Quote:

Originally Posted by a-kermit (Post 2729203)
Moin, moin ....

Does anyone know how the day / night status is regulated. Via a controller or can you use this via an entry to play a sound, for example, when the change from day to night and reversed. For me this looks like HC ... unfortunately ...:Kaleun_Crying:.... Kermit

Might be exe hard coded!

:Kaleun_Salute:

a-kermit 02-19-21 07:39 AM

Moin, moin ...
Yes .....

I am currently working on the basic framework for the GM's.
...... (LSH,CCoM,WAC)
..... Kermit

Fifi 02-19-21 09:27 AM

Quote:

Originally Posted by a-kermit (Post 2731185)

I am currently working on the basic framework for the GM's.
...... (LSH,CCoM,WAC)
..... Kermit

what is it?

a-kermit 02-19-21 10:16 AM

...Basis-Version for all "Large - Mods" ...
... Kermit

ericlea 02-19-21 04:10 PM

:Kaleun_Thumbs_Up:


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