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-   -   damage graphics overdone? (https://www.subsim.com/radioroom/showthread.php?t=198652)

AndytotheD 09-23-12 10:28 AM

damage graphics overdone?
 
Well, as a starting point I've been away far, far too long.

What spurred my return was my recent purchase of Silent Hunter 4.
Now to the business of this thread.

I was recently engaged by a destroyer in surface combat (I surfaced to finish off a merchant ship) and received two hard hits before crash diving. To see what damage had been done, I went into the external view and found to my horror two of the worst hits my precious Pike had ever taken. the decking above the bow planes was caved and worst was a ten foot diameter hole on the starboard side aft the conning tower. What got me was the fact that
1. My crew including those in that areas were still alive and kicking
2. That I wasn't on the ocean floor (I was submerged already however)

Which brings me to my point, is this damage realistic, or eye candy?

Sailor Steve 09-23-12 10:49 AM

Eye candy, and overdone. Holes like the ones you see in the game would sink your sub in a heartbeat.

AndytotheD 09-23-12 11:04 AM

#Thank you for that information. I will most definitely bare that in mind when Pike gets holed again.

I just wish I could support the site.

Sailor Steve 09-23-12 12:41 PM

Quote:

Originally Posted by AndytotheD (Post 1938165)
I just wish I could support the site.

If you can't, you can't. I donate far less than I'd like. Just be an active member and contribute your thoughts. Learn from others and then give that wisdom back again. That's what really makes Subsim special.

Armistead 09-23-12 06:19 PM

Yea, wait until you take a good bomb hit and half your sub looks like a skeleton frame, yet your sub works fine. Someone could probably replace the damage textures to be more realistic, but I don't think anyone cares.

One five inch shell would usually spell doom for your sub, certainly would kill people in the area it hit.

Mods can correct the damage zone and crew health to a degree.

Webster 09-24-12 11:43 AM

Quote:

Originally Posted by Armistead (Post 1938419)
Yea, wait until you take a good bomb hit and half your sub looks like a skeleton frame, yet your sub works fine. Someone could probably replace the damage textures to be more realistic, but I don't think anyone cares.

i think way back when things like this were being discussed it was decided that any damage would likely sink you anyway so making that realistic would make the game unplayable so whats the point in modding the visual if you cant correct the realism too.

a lot of people were fresh from sh4 at the time an obsessed with ralism so maybe someone would be willing to take another look at it by now.

i would think its like rocks and seagrass in that if you just resize the holes to be more in line with what you would "assume" would be better to scale and not worry about how realistic it is or isnt would be a big improvement

AndytotheD 09-24-12 01:04 PM

I don't particularly mind, I just found it strange that i could get a ten foot hole in the side of my submarine and survive.

razark 09-24-12 07:49 PM

I think the solution to the problem is rather simple:
Don't get hit by the enemy. If you're getting hit, you're doing it wrong. :D


My favorite is when I torpedo an enemy ship, and the propeller shafts are gone, but the props are still spinning away happily. (Of course, again, if you're torpedoing ships, and their propellers are still working, you're doing it wrong. :nope:)

The massive holes in submarines and targets are a bit overdone. It's nice to see a hole appear, but it should really be related to the amount of damage done. It's annoying to see a line of holes down the side of a ship with the bow blown open, and the ship doesn't even slow down.

Webster 09-24-12 08:18 PM

Quote:

Originally Posted by razark (Post 1938967)
I think the solution to the problem is rather simple:
Don't get hit by the enemy. If you're getting hit, you're doing it wrong. :D


My favorite is when I torpedo an enemy ship, and the propeller shafts are gone, but the props are still spinning away happily. (Of course, again, if you're torpedoing ships, and their propellers are still working, you're doing it wrong. :nope:)

The massive holes in submarines and targets are a bit overdone. It's nice to see a hole appear, but it should really be related to the amount of damage done. It's annoying to see a line of holes down the side of a ship with the bow blown open, and the ship doesn't even slow down.

thats one of my pet peeves with the game, if you open a hole into the engine compartment of any ship there should no longer be any engine power or propulsion.

i cant recall which one but there is a CL cruiser you can blow the props off of yet it continues on at full speed with NO PROPELLARS! :stare:

Arael 09-25-12 01:06 AM

Quote:

Originally Posted by Webster (Post 1938977)
thats one of my pet peeves with the game, if you open a hole into the engine compartment of any ship there should no longer be any engine power or propulsion.

i cant recall which one but there is a CL cruiser you can blow the props off of yet it continues on at full speed with NO PROPELLARS! :stare:

HIJMS Red October? The one with the experimental supplementary drive built into the hull away from the props?

Cybermat47 09-25-12 01:15 AM

The graphics are way overdone.
Imagine my face as a massive hole appeared in my beloved Type IXD/2!

TorpX 09-25-12 02:39 AM

Quote:

Originally Posted by Armistead (Post 1938419)
One five inch shell would usually spell doom for your sub, certainly would kill people in the area it hit.

Mods can correct the damage zone and crew health to a degree.

In RFB, shells are more lethal (to your sub, I mean), I was sunk by hits from a light flak gun on a merchant. It must have been 25mm or smaller. It didn't take that many rounds either. I can't comment on hits from larger shells, since I avoid artillery duels now.

Littica Marek 09-27-12 11:39 AM

I personally would love to see it, even if the only time i should expect to see my boat full of holes is when i have done something honestly stupid.

I hope if they do indeed make another game *Not Silent Hunter Online* they have more realistic damage modles.

Just thinking, what other things would you like to see in a theoretical Silent Hunter 6?

Myself?
A Semi-Original-Dynamic-War, Spanning Most of the history of our beloved War going Subersables or at least WW1 to mostly modern times.

Webster 09-27-12 12:23 PM

Quote:

Originally Posted by Littica Marek (Post 1940351)

I hope if they do indeed make another game *Not Silent Hunter Online* they have more realistic damage modles.

Just thinking, what other things would you like to see in a theoretical Silent Hunter 6?

Myself?
A Semi-Original-Dynamic-War, Spanning Most of the history of our beloved War going Subersables or at least WW1 to mostly modern times.

every sh game ubisoft released was more of a dissappointment then the last in that the things that worked great in the game were broken or changed to be worse then the previous game version. sh3 had things that worked wonderfully yet in sh4 most of that stopped working because of changes made to create sh4 and they didnt use the same devs, the same thing happened with sh5 but to even more of an extreme as they turned it into an arcade game. they put devs that have no idea how the previous version worked to create a newer version from the old version so they do things that cause things that were working perfectly to be unfixably broken.

the decission makers at ubi have shown they dont value the concept of putting the same people who created a game to work on the newer versions of that game so these well meaning hard working guys are trying hard but they just dont know what they are doing to the game most of the time.

the modders here and elsewhere have managed to turn very rough unfinished buggy games into very well done games that have the look and feel of a finished and debugged game.

for the reasons stated above each sh series has brought in less revenue then the version before it and with the sh5 debackle ubi has finally abandoned all hope of ever creating another one. they dont hear or listen to customers or they would finish a game before its released so you dont need 4 or 5 patches the first year. they dont care about game the way the customers do so its all about $$$ and they dont see more versions of sh as bringing in enough $$$ to be worth the effort.

AndytotheD 09-27-12 05:18 PM

I disagree. I think SHIV is the best, I could never play SHII properly due to the stupendously bad campaign system. Meanwhile in V1.00 of SHIV, did anyone have a problem on vista where an attempt at maunual targeting using the stadimeter cause an error that closed the game?
I fixed it by updating but I found it strange.


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