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-   -   newb getting back to SHIII, which mods are you using? (https://www.subsim.com/radioroom/showthread.php?t=197270)

PeKlo 07-28-12 11:32 AM

newb getting back to SHIII, which mods are you using?
 
Good evening gentlemen,

I'm returning to SHIII after quite a while. I'm planning to use the GWX 3, SH3 Commander, and MaGui Final. Could you please advise me what other mods go well with these three? Also, what GWX optional mods are you using?

Cheers.

paulus87 07-28-12 11:39 AM

I have the same problem.. I played SH3 a few years ago without any mods, even liked the game very much.. But I want to try it again, but the numerous choices in mods makes it very hard to begin:P

I have downloaded GWX 3 and LSVH 3 5.1.. It looks like LSVH is the completer super mod at the moment.

One of the most important demands is a widescreen function and higher resolutions..

Sailor Steve 07-28-12 11:53 AM

I have mine set up so I can switch between several campaign parameters, as I run careers out of each flotilla, side-by-side.

Fully installed:
GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units v7 - Bigboywooly
Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Brown-Grey Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Open Hatch for Type II - postalbyke
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Alex Do-24

JSGME:
Aces' Crew On Deck Stand Alone GWX
Aces' Radio Room Postcards
A to I class Destroyers
SH5 Water for GWX 0.9 20 Km -
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
GWX DFa Flags and Pennants 2010 - Anvart
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Clearsky Clouds - Rubini
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Tuddley's Barracks Screen
h.sie's Colored Hull Integrity Indicator
Ricks GWX Rec Manual Final
Aces' St. Nazair Super Pens v5.1 GWX
Wooden_Lifeboats_Mod-1.1 - Iambecomelife
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
No Continuous 'Ship Spotted'
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown
Type IIb AI Camo - Sean (changed to IIA)

Always reinstall My SH3 Files:
Cameras
Commands_en
Dials

Tools
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás

If you want to know about specific mods, check here:
http://www.subsim.com/radioroom/showthread.php?t=170090

PeKlo 07-30-12 10:54 AM

Wow, that's a lot of mods SailorSteve :o. Thank you for posting it. o7

fenian 07-30-12 11:45 AM

Realistic Blueprint Damage Screens - Pascal
 
Realistic Blueprint Damage Screens - Pascal
where can I find this loked no joy- thanks

Paulebaer1979 08-03-12 06:23 PM

Hello.

If you like you could take a look on LSH V5.1. Link of homepage is in my sig.

Greets Paul

Sailor Steve 08-04-12 12:14 AM

Quote:

Originally Posted by fenian (Post 1915956)
Realistic Blueprint Damage Screens - Pascal
where can I find this loked no joy- thanks

The mod and what it does.
http://www.subsim.com/radioroom/show...0&postcount=42

Direct link to Subsim Downloads.
http://www.subsim.com/radioroom/down...o=file&id=1240

Uboat177 08-07-12 12:08 AM

Hello Peklo,

I know you inquired about mods that go with GWX, but I am currently not running GWX at the moment so if you're curious about setups without GWX I have here installed through JSGME (all credit to their authors if I forget to mention them):


1. Iambecomelife's Merchant Fleet Mod 3.2 + the proper skin packs
2. Dertien No rank on crew
3. ManosEnvironmentPro (MEP) v3 - graphics mod
4. MEP v3 patch
5. MEP v3 Flatsunfix
6. A mixed crew clothing mod- with my own selections from Das boot clothes, weather gear from Raptor's uniforms v2.0, Evan82's uniforms, KM blue all crew, and Elite Flecktarn Camouflage uboat uniform
7. Das Realistic food - changes the texture on the uboat meats and bananas
8. Torpedo Damage Final 2.0 - slightly changes torpedo hole appearance on a damaged ship
9. Red night map by Gairith- the navigation map gets dimmed red during nighttime
10. My own private changes to the torpedo damage values in torpedo.zon - Stock SH3 goes by hitpoints for a ship to sink. For some reason, some medium merchants can take three hits to sink so I just increased the torpedo damage to my taste using Silent 3ditor
11. realsmoke by sober
12. wooden lifeboats mod 1.1
13. Harbour Traffic 1.47 standalone
14. Airpower 1.4c H.T

I also use SH Cmdr 3.2 + Sailor Steve's July 2012 ship names for that.

ryanwigginton 08-07-12 03:53 AM

Quote:

Originally Posted by paulus87 (Post 1915289)
I played SH3 a few years ago without any mods, even liked the game very much.. But I want to try it again, but the numerous choices in mods makes it very hard to begin:P

I prefer to avoid mod soup. Try these.

GWX3.0
SH3 Commander
h.sie hardcode fixes
OLC Gold MkIId

Simples. :03:

This will give you a great overall experience with minimum hassle.

fenian 08-07-12 10:28 AM

Quote:

Originally Posted by Sailor Steve (Post 1917770)


Thanks found it

VONHARRIS 08-08-12 10:07 AM

Quote:

Originally Posted by Sailor Steve (Post 1915294)
Type IIb AI Camo - Sean (changed to IIA)


I have noticed this mod in your list , bur despite searching or googling for it I was unable to find it.
Can you give me a link please?
Thank you.

Sailor Steve 08-08-12 07:13 PM

Quote:

Originally Posted by VONHARRIS (Post 1919305)
I have noticed this mod in your list , bur despite searching or googling for it I was unable to find it.
Can you give me a link please?
Thank you.

Sorry about that. It was a conversion I did for my own use, and I never thought to put it up anywhere. I hope Sean won't mind. I doubt it, since he hasn't been here in years. If he does I'll take it down again.
http://www.subsim.com/radioroom/down...o=file&id=3662

VONHARRIS 08-08-12 10:36 PM

Quote:

Originally Posted by Sailor Steve (Post 1919491)
Sorry about that. It was a conversion I did for my own use, and I never thought to put it up anywhere. I hope Sean won't mind. I doubt it, since he hasn't been here in years. If he does I'll take it down again.
http://www.subsim.com/radioroom/down...o=file&id=3662

Thank you again.
Is there any chance to find the original mod that applied to the AI type IIs?

Paulebaer1979 08-12-12 08:39 AM

Quote:

Originally Posted by ryanwigginton (Post 1918858)
I prefer to avoid mod soup. Try these.

GWX3.0
SH3 Commander
h.sie hardcode fixes
OLC Gold MkIId

Simples. :03:

This will give you a great overall experience with minimum hassle.

Yes that´s my way, too. I would look at the newer supermods like CCoM or LSH III V5.1. In those supermods you have a lot of different mods combinied together - without any trouble :)

Greets Paul

Sailor Steve 08-12-12 01:09 PM

Quote:

Originally Posted by VONHARRIS (Post 1919550)
Thank you again.
Is there any chance to find the original mod that applied to the AI type IIs?

Find it? I have a copy, or I couldn't have made the one I did. :D
Actually Sean did a collection of AI Type IIB skins, both plain and camoflaged, new and rusty. They are all here.
http://www.subsim.com/radioroom/down...o=file&id=3668


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