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-   -   Bismarck mod problem ( mod of yamato1 ) (https://www.subsim.com/radioroom/showthread.php?t=179155)

rada660 01-16-11 03:17 PM

Bismarck mod problem ( mod of yamato1 )
 
hi there i got an issue, back then i was able to find teh issue and fix it, but now its seem i just cant refind it :(

ok to say i got many mod enabled b4 i put the bismarck on, so just tell me what to take out if i need to take something out

TMO 1.9
PE4
Poul-sound
webster ship maneuver fix
EAXsoundsim with webster ship maneuver
NSM4 classic
Ship Physics v0.2b
smaller seabed rock
webster real life boat
shell splash mod
eye patch
remove grain effect
and bismarck 1.2

otherwise if all mod is fine, why the hell whne i try to do a single mission i dotn have a single crew man, then when i try campaign, CTD

yet b4 i uninstal the game that had all those mod, i never had a single porblem, had crew in single mission and no CTD when trying to start a campaign, and for TMO, i knwo a video that show the bismarck in action

please help, sicne i love bismarck and had no issue before :(

Jan Kyster 01-18-11 07:14 AM

B4 ?? am I the only one too old for this kind of "english"?


Anyway, let me have a go...

Quote:

Originally Posted by rada660 (Post 1575598)
TMO 1.9 - update to 2.0 and the Beta-Patch recommended
PE4 - remove, a variant is already in TMO
Poul-sound - remove for test. Enable later.
webster ship maneuver fix - remove, not compatible with TMO
EAXsoundsim with webster ship maneuver - remove
NSM4 classic - remove, not compatible with TMO
Ship Physics v0.2b - remove, not compatible with TMO
smaller seabed rock - already in TMO
webster real life boat - uncertain. Remove for test, enable later.
shell splash mod - uncertain, but will probably "mess" with shell.dat in TMO...
eye patch - remove, not needed for TMO
remove grain effect - remove, already in TMO
bismarck 1.2 - unsure about compatibility with TMO, but since it's on the German side, shouldn't cause trouble... :hmmm:


Jan Kyster 01-21-11 08:28 AM

Ahoy, m8y! :D

How did it turn out for you? Found out what caused the problem?

rada660 01-23-11 10:46 AM

well i found out its was a mod pool, i was founding odd that after i re-installed the game all was mod fiel was still here, but empty, i guess in teh re-installation it put all the mod stuff into the real data file, so i uninstalled, and maked sure that teh SH4 is GONE after reinstallation its worked lol, and well you said many thing about TMO and some mod not compatible :

poul sound, compatible its work

EAX sound : compatible, its work

NSM4 classic : compatible, its work even make battleship a pain to sink x.x ( when im in a battleship aswell )

ship maneuvring, i dont know if its work or dont work... lol

PE4 already removed

ship physic v0.2b i dont know either iuf its work or dont work, but still its
dont mess up teh game play

smaller bedsea rock well i guess ill remove it lol

the life boat, ist work, its no more a speedy dragboat :P

eye patch ill remove i guess, just in pass, i had zombie crew with TMO 1.9 :P

as well for grain effect ill romove since ist already here it seem :P

shell splash its work, since i tweaked a bit myself, to make the BB shell make its a real BB shell splash, and not a little splash tha teven teh mod do is too small, mine its the good one >:P when water column is almost as high as the bridge of a battleship, ( which was the case in real life for AP ) id say its fair enough, plus now i know where my big shell fall lol

and any ship mod is working, except some part of the north carolina : cant get on bridge = cant make gun work since they dont auto target.. :( but bismarck, warship mod iowa mod all work, for now :)

chrysanthos 02-25-11 02:45 PM

i have the same problem no matter what i do without mods the bismarck has no deck gun:/ what should i do reinstall?


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