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-   -   [WIP] USS Theodore Roosevelt (https://www.subsim.com/radioroom/showthread.php?t=177214)

iowa101 11-19-10 08:57 AM

[WIP] USS Theodore Roosevelt
 
This is the link to the images of my model. Please take a look as i hope when she is fully completed to have her join the fleet over at TSWSM.

http://img51.imageshack.us/img51/990...eroosevelt.png

The model needs what is listed below, and a a junior pain in the ass i hope to add the USS Theodore Roosevelt to the entire campaign and give her single missions where she will be tried, tested and pushed to her graphical limits.

The List

MODEL:
. A damage model
. More detail, but only minor
. Quick and easy bridge for the cam
. A texture of a slightly darker grey should be all
. A if possible some planes and a helicopter

Schematics

Displacement: 100,000 to 104,600 long tons (100,000–106,300 t)[1]

Length: Overall: 1,092 feet (332.8 m)

Waterline: 1,040 feet (317.0 m)

Beam: Overall: 252 ft (76.8 m)

Waterline: 134 ft (40.8 m)

Draft: Maximum navigational: 37 ft (11.3 m)
Limit: 41 ft (12.5 m)

Propulsion: 2 × Westinghouse A4W nuclear reactors
4 × steam turbines
4 × shafts
260,000 shp (194 MW)
Speed: 30+ knots (56+ km/h; 35+ mph)
Range: Essentially unlimited distance; 20 years
Complement: Ship's company: 3,200
Air wing: 2,480

Sensors and
processing systems: AN/SPS-48E 3-D air search radar
AN/SPS-49(V)5 2-D air search radar
AN/SPQ-9B target acquisition radar
AN/SPN-46 air traffic control radars
AN/SPN-43C air traffic control radar
AN/SPN-41 landing aid radars
4 × Mk 91 NSSM guidance systems
4 × Mk 95 radars

Electronic warfare
and decoys: SLQ-32A(V)4 Countermeasures suite
SLQ-25A Nixie torpedo countermeasures

Armament:
16–24 × Sea Sparrow or NATO Sea Sparrow missiles
3 or 4 × Phalanx CIWSs or RIM-116 Rolling Airframe Missiles

Armor: 2.5 in (64 mm) kevlar over vital spaces[2]

Hopefully most of this we can get done, but i will ask for help. Please dont feel that im giving an impossible task, im not - i feel those who come here to mod with us have ability to do most of this.

So please come and help.

BUKER 11-19-10 05:09 PM

Hi iowa101,

Very good job!:yeah:

My submarine is waiting for this "behemoth "...:wah::wah:

iowa101 11-20-10 02:32 AM

thank you mate, that's very appreciated.

although the model only needs slight things going over i need to figure out she refuses to import to game.

i get error messages, does anyone know what this means

http://img163.imageshack.us/img163/1440/error1w.png

and

http://img822.imageshack.us/img822/842/error2vs.png

these are the two errors i get when i try to import the model. any advice would be great so if anyone can drop in and help out that would be greatly appreciated.

iowa101 11-20-10 02:57 AM

my model wont go import to S3D, i suspect that the elevators have animations.

I am using rhino3d and so i don't know for sure, would some one please take a look at her for me.

i can post a link to download her if you want, but only to someone who has experience in this sort of thing.

would anyone like to help me sort this little problem out.

Marka Ragnos 11-20-10 06:35 AM

Quote:

Originally Posted by iowa101 (Post 1538792)
my model wont go import to S3D, i suspect that the elevators have animations.

I am using rhino3d and so i don't know for sure, would some one please take a look at her for me.

i can post a link to download her if you want, but only to someone who has experience in this sort of thing.

would anyone like to help me sort this little problem out.

I wish i could help, still i hope you succeed good luck!

iowa101 11-20-10 06:40 AM

All right people here is the deal..

My model has 100+ vertices and S3D won't import it, what do i do, is there a way to get it in with out deleting half the model.

if there is then i would love to know, in fact i want to know, if you would be so kind as to leave ideas or solutions to this problem each of
you will have them selves a virtual beer from I.

so Please any solution/ idea will help


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