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-   -   Help with HK and AMC sub-mod (https://www.subsim.com/radioroom/showthread.php?t=167816)

ivank 04-15-10 02:36 PM

Help with HK and AMC sub-mod
 
When the SWM was coming together really well a couple of months ago, I noticed an issue with the HK/AMC mod; Merchant ships start firing at extreme distances. I thought it would be possible to hide the fact that you are an enemy ship, but IIRC that was impossible. Would limiting the range of the guns be better? I do not know, please share your thoughts on this

Sledgehammer427 04-15-10 10:56 PM

I always wondered if it was possible to make your AMC/HK "dive"

i.e, ship on surface and able to be turned, but have a node that goes underwater, so the in game enemy merchant cannot see you...:hmmm:

looney 04-16-10 12:57 AM

LOL I have no idea what the abreviations are :) so no help from me here :D

ivank 04-16-10 11:03 AM

HK = HilfsKreuzer (German raiders)
AMC = Armed Merchant Cruisers (UK)

And that could work I guess. When you and Hellish and any other modeler we have finish with the Steir and Michel, I will try this out.
BTW, what do you think of making the gun flaps on the ships show/disappear with the controls of the periscope. So when we raise the periscope instead of that showing up, the gun flaps disappear. and vice versa

Madox58 04-17-10 10:45 PM

That sounds like a very good use for the usually discarded scopes.
:up:

I also think your on to something with a 'Diveable node'
for lack of a better term.

If connected through Statemachine controllers?
It would be a viable solution I think.

Sledgehammer427 04-18-10 12:22 AM

Quote:

Originally Posted by ivank (Post 1362201)
BTW, what do you think of making the gun flaps on the ships show/disappear with the controls of the periscope. So when we raise the periscope instead of that showing up, the gun flaps disappear. and vice versa

I already did it :haha:
took about an hour to make the hatches, then another hour to figure out how to import the hatches into a visual periscope model and another 3 hours of testing and making them sit in the right spot and so on.

ivank 04-18-10 03:16 PM

Great! Now that, that is out of the way, I can come up with ideas for making the diving node as privateer out it.

Have you started with the Stier/Michel?


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