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-   -   Can't access yamato deck gun with F6? (https://www.subsim.com/radioroom/showthread.php?t=157511)

Trool323 10-22-09 01:48 AM

Can't access yamato deck gun with F6?
 
Hey fellows it's me again. 1st I want to thank sledgehammer and dark fish for helping me out a lot as a noob modder.:) Okay so my problem is I have the playable bismarck and the playable Yamato mods both enabled, but on the yamato I can't access the deck gun with F6. The guns R there I can C them but I can't access them why? I think its a ID conflict but i've been in both ship files with s3d and I don't C any Id conflicts. I've also been in the ship.UPCGE file under deck gun and looked at the file but I don't know what to change really. I thought about changing weapon slot but IDK?:doh:

I really wanted 4 battleship classes for my micro mod "Battleship War Patrols series 1." but if I can't get the yamato to work than I'm afraid it will only be 3 ships classes the bismarck, north carolina, and iowa.:shifty:

thanks if anyone can help yet again,
trool323..........

Trool323 10-23-09 09:47 AM

Bump :ping:

Sledgehammer427 10-23-09 01:02 PM

It is probably because you have both the Yamato and the Bismarck enabled. If you enabled the Bismarck first, that's why you are getting your little bug.

Try enabling the Bismarck, and then Enable the Yamato and see what errors or overwrites comes up, then you can look through those files and see where there may be some overlap. My guess is that it's happening in the Library folder. possibly the guns have the same file name and theres a bit of a short circuit going on there. That will then require a little look into the unitparts(number)KMS_Bismarck.upcge (or whatever it's called) and the unitparts(number)IJN_Yamato.upcge (ooooor whatever that is called, haha)


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