SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   Rotating radar detector... (https://www.subsim.com/radioroom/showthread.php?t=149535)

Bulkhead 03-19-09 04:03 AM

Rotating radar detector...
 
My rotating circular radar detector rotate, but dosent rise. It rotate inside the conning tower...any idea how to fix it? can i fix it with S3D?

keltos01 03-19-09 05:14 AM

yes, select it in s3D (it should turn red) and change the Y value (=the Z of the object really) till it pops out of the sub, the Y is in meters so go slow.

keltos

Bulkhead 03-19-09 05:36 AM

Oh, ok...very thanks:)

BTW, what sub is it in yor signature photo?

Bulkhead 03-19-09 05:41 AM

Where is it? Cant find the antenna in S3D...

Bulkhead 03-19-09 07:00 AM

Anyone???

peabody 03-19-09 04:02 PM

Quote:

Originally Posted by Bulkhead (Post 1068102)
Where is it? Cant find the antenna in S3D...

Some of the antennas and sensors don't have 3D models in the sub.dat since the 3D object is in the sensors_uboat.dat. So it may just be a dot.
If you know what it is, go to the submarine folder and look in the subname.sns file for the one you want and it will have a cfg number like D01, R01, etc. If you are not sure which one it is, go to the library/gerSubParts/senzori_uboat.dat and find it with the 3D preview, then find the cfg# in subname.sns.
Once you know the cfg # go to the submarine.dat file, find it, select it and you will see one dot turn red and move it up with the y value.

Peabody

polyfiller 03-19-09 04:03 PM

Look at the unitparts2xvii.upge file and you'll see the node used for the radar;

[UnitPart 1.Compartment 1.EquipmentSlot 1]
ID= RadarAntenna
NameDisplayable= Radar Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= R01
ExternalDamageZoneTypeID3D= 3

It's the R01 you're interested in. Take a copy of \data\objects\turm_18_1.dat. Then open up S3d and open up \data\objects\turm_18_1.dat - find R01 and change the Y value as stated above.

This should move up the mounting point fot the radar.

Bulkhead 03-20-09 07:53 AM

The only node i find is R02, and C01

Bulkhead 03-20-09 07:57 AM

Screw that last message, i found it:)

But it was the wrong antenna thoug, its the circular radar detector antenna i want to raise

Bulkhead 03-20-09 08:15 AM

Well well well....i just got a radardepth of 70 meters...:rotfl:

DarkFish 03-20-09 10:17 AM

Quote:

Originally Posted by Bulkhead (Post 1068822)
Screw that last message, i found it:)

But it was the wrong antenna thoug, its the circular radar detector antenna i want to raise

then try the other radar nodes (like R02, R03 etc.)
It should be one of them.

Captain von Keldunk 03-20-09 10:53 AM

""its the circular radar detector antenna i want to raise"":06::06:
Maybe it is radio direction finder that you want.:salute:

Bulkhead 03-20-09 11:41 AM

No, i found it out. It was the radar warning antenna and it was placed at C01.

Thanks a million for all the help Capitanos:salute:

Webster 04-11-09 07:49 PM

Quote:

Originally Posted by Captain von Keldunk (Post 1068908)
""its the circular radar detector antenna i want to raise"":06::06:


its in the data/ library/ GerSubParts/ Senzori_UBoot.dat


look to " 56:node - NSS_Uboat9D2_Round_Antenna "


All times are GMT -5. The time now is 09:11 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.