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-   SH4 U-Boat Missions Add On (https://www.subsim.com/radioroom/forumdisplay.php?f=232)
-   -   I suck at this! (https://www.subsim.com/radioroom/showthread.php?t=133845)

Penelope_Grey 03-25-08 05:32 PM

I suck at this!
 
I truly do!

It might be me... or it might be the fact its a IXD2... I dunno... just wanted to share that gem with you all.

Poor Penny need practice at being U-Boat Captain in SH4 :oops:

Rockin Robbins 03-25-08 06:48 PM

Oooooooooooo!
 
Now THAT's intriguing! What is different about the SH4 configuration? What's what do you miss from SH3 that would make your life complete? Can you communicate that with Kpt. Lehmann and his evil crew? He's been entirely too ornery around here and needs something constructive to keep him out of trouble.:rotfl:

But I am very curious about what it is that you miss. Experienced U-Boat skippers like you are going to be what gets SH4UBM up to speed quickly. Thanks for being here!:up:

Penelope_Grey 03-25-08 07:02 PM

'Scuse me? "Evil crew?!" We're not "evil" we are just nasty buggers who enjoy making subsimmers suffer.:yep::D

The stupid part is, I'm pretty decent in a fleet boat. But this add on, something is not sitting quite right there. I think, and this is only conjecture... but I think that maybe the problem is me. I am treating the IXD2 like a U-Boat when in fact I would probably be more served to treat it like a fleet boat.

I probably need more practice in it to get a feel for it better than I am. I think the problem is me. I can't help but think the add on is doing something different to SH3.

Not only that... not to toot our horns but the IXD2 in GWX is far superior in terms of handling etc. The IXD2 in the add on feels far too agile and nimble and its got the whole "on rails" thing going on plowing through the sea with impunity. I also have a couple of doubts about its endurance submerged, it should be able to do a bit better. Again going on GWX as a guide.

The attacking part is not a problem lots of familiarity there to SH3 that is cool. I have noted a need on my part to refine my surface attack strategy in this. i.e. getting into position without alerting the enemy.

Also the campaign in this while alright, is not as good as its US counterpart I feel.

Generally speaking I need more practice... but... I will say this much... when I load SH4 on the odd occasion despite being a U-Boat fan, I am more inclined to play Fleet Boat than U-Boat the moment.

Like you Rock, I think I need to force myself into the IXD2 a bit more.

I need to have a proper play, complete a patrol first before I can really analyse this.

LaughingSwordfish 03-25-08 08:11 PM

Quote:

Originally Posted by Penelope_Grey
Generally speaking I need more practice... but... I will say this much... when I load SH4 on the odd occasion despite being a U-Boat fan, I am more inclined to play Fleet Boat than U-Boat the moment.

With Trigger Maru and Run Silent Run Deep the Pacific campaign is like what I wanted it from the start. Good job modders:up:

When someone makes a realistic camnpaign for the u-boats I will give it a try, but for the time being I`m enjoying the US campaign.

The VIIC is already there but we lack the campaign to drive it in.

Rockin Robbins 03-25-08 08:47 PM

Love my IX-D2!
 
And you're right, Penelope, it's much closer to a fleet boat than a Type VII. Maybe that is the problem. I'm having a great cruise here with three objectives fulfilled (SH4 wrinkle there), 5 merchies on the bottom for a 48K+ tonnage and half my torpedoes used up. Sure is a pain getting the external torpedoes into play! And my hull is 40% damaged from early airplane encounters. I've been much better lately though. It's hard to adjust to no decent radar. The radar detector comes in handy though.

I've had a pretty good array of attack strategies: 3 Dick O'Kanes, a Fast-90 a plain old manual setup and a point and shoot that I remember clearly. I know I shot more torpedoes than that. I don't keep a torpedo log like some around here have done.:oops:

But this boat is nothing but fun! How can anybody hate a boat this sweet?:arrgh!:

Kpt. Lehmann 03-25-08 10:51 PM

Quote:

Originally Posted by Rockin Robbins
Can you communicate that with Kpt. Lehmann and his evil crew? He's been entirely too ornery around here and needs something constructive to keep him out of trouble.:rotfl:

Well, Kpt. Lehmann came down with strep-throat yesterday. :dead: Between work, school, clinical rotations, and GWX build matters...

The only "orneriness" that he can muster up for now is just this smiley: :stare:

He feels like gak-fu at the moment.

The evil team will just have to hold the boat on course without him for a day or two. <coff>

LOL, all the people who hate him can enjoy a laugh and a few free shots for now.:ping:

Too bad that other thread got locked. (haven't the slightest idea why.) Looked to me as if something good was beginning to happen.

<Privateer, you have the helm for now sir.>

THE_MASK 03-25-08 10:57 PM

never nind

kiwi_2005 03-26-08 01:37 AM

Quote:

Originally Posted by LaughingSwordfish

The VIIC is already there but we lack the campaign to drive it in.

Where is this VIIC!!! Me want.:yep:

kiwi_2005 03-26-08 01:41 AM

Quote:

Originally Posted by Penelope_Grey
'Scuse me? "Evil crew?!" We're not "evil" we are just nasty buggers who enjoy making subsimmers suffer.:yep::D

The stupid part is, I'm pretty decent in a fleet boat. But this add on, something is not sitting quite right there. I think, and this is only conjecture... but I think that maybe the problem is me. I am treating the IXD2 like a U-Boat when in fact I would probably be more served to treat it like a fleet boat.

I probably need more practice in it to get a feel for it better than I am. I think the problem is me. I can't help but think the add on is doing something different to SH3.

Not only that... not to toot our horns but the IXD2 in GWX is far superior in terms of handling etc. The IXD2 in the add on feels far too agile and nimble and its got the whole "on rails" thing going on plowing through the sea with impunity. I also have a couple of doubts about its endurance submerged, it should be able to do a bit better. Again going on GWX as a guide.

The attacking part is not a problem lots of familiarity there to SH3 that is cool. I have noted a need on my part to refine my surface attack strategy in this. i.e. getting into position without alerting the enemy.

Also the campaign in this while alright, is not as good as its US counterpart I feel.

Generally speaking I need more practice... but... I will say this much... when I load SH4 on the odd occasion despite being a U-Boat fan, I am more inclined to play Fleet Boat than U-Boat the moment.

Like you Rock, I think I need to force myself into the IXD2 a bit more.

I need to have a proper play, complete a patrol first before I can really analyse this.

SH3 wasn't much different straight out of the box. I presume your playing the stock uboats. Bite your lip and use some mods available for Uboats addon... Go on we wont tell Kaptan Lehman :lol:

Warning though you might suck even badder with the mods as it wont make your game easier.

Paajtor 03-26-08 04:42 AM

...and maybe you're missing some menu-elements?
Take a look at jimimadrid's SH4 Menumaker.
With this tool, you'll be able to add - for example - a weather-report button to your HUD (something that the default addon is lacking, if I remember correctly).
Or a button to identify target, stuff like that.

Rockin Robbins 03-26-08 05:05 AM

Please keep in mind that
 
None of the mods affects U-Boat playability yet. The environmental mods are affecting that. But we still have the U-Boat on rails, so they aren't quite doing what they do for the Fleet Boats. I don't know how you get historical enemy shipping when the scenario is hypothetical. I'm in the minority in that I don't have a problem with hypothetical situations.

But for the U-Boat, we're at ground zero! The game is this good and we haven't even begun to see what's possible! If we can get the evil;) Kpt. Lehmann healthy again, there's a chest of goodies (toyz!) here that would get any pirate excited.:arrgh!:

One small annoyance has been the incomplete separation of U-Boat and Fleet Boat has made Trigger Maru affect U-Boats badly, and I'm afraid it might be the other way around. It's too bad that they are not totally separated.

I would suggest a way to make that happen, even if the game can't be brought to heel is a modification of the main menu that would take advantage of a MultiSH4 dual setup for U-Boats and Fleet Boats. That would mean two JSGME setups and other messy details, such as an installation script that would assemble this frankenstein monster properly for the player, and may mean some fancy footwork in the menu coding bordering on license violation. Cooperation with the devs would be absolutely essential to avoid any of that becoming an issue. If Ubi feels they've been betrayed by their biggest supporters, we can kiss future sub sims goodbye.

Sometimes I wish I were a modder, but I have a life and don't have the time to learn. I'm bright enough not to wish I didn't have a life!:yep:

@Penelope: I forgot! You can load up my Trigger Maru keyboard layout, featuring shift-i for someofficer identify target. It's very similar to SH3.

LaughingSwordfish 03-26-08 05:29 AM

Quote:

Originally Posted by kiwi_2005
Where is this VIIC!!! Me want.:yep:

http://www.subsim.com/radioroom/showthread.php?t=133364

Dowly 03-26-08 05:56 AM

Quote:

Originally Posted by Kpt. Lehmann

<Privateer, you have the helm for now sir.>

Your boat has insurance right. :huh:

Penelope_Grey 03-26-08 06:05 AM

Hmm....

Well the Indian Ocean campaign is not strictly hypothetical IXD2's did operate there. Them Type 18's (don't know the roman numeral) are as hypothetical as it gets.

To an extent, the XXI in SH3 is quite hypothetical too.

I like historical accuracy in a game, i.e enemy capability, sub handling etc.... but I also want a guarantee when I go out I get to blow stuff up! And the U-Boat add on delivers that in spades, I just have to get used to using it in this scenario and not the GWX scenario.

Fincuan 03-26-08 08:18 AM

Quote:

Originally Posted by Penelope_Grey
I like historical accuracy in a game, i.e enemy capability, sub handling etc.... but I also want a guarantee when I go out I get to blow stuff up! And the U-Boat add on delivers that in spades, I just have to get used to using it in this scenario and not the GWX scenario.

Aye, I feel almost sorry for them Atlantic folks after a few patrols around Australia(literally). Haven't seen a single destoyer yet(though I heard one and buggered out as fast as I could), the weather has generally been nice and even the nights are so warm that my(quite muscular btw. I wonder where they train during patrols?) crew is sporting shorts and t-shirts 24/7. Convoys are plenty and they're all filled with those juicy T3s and Liberty ships, not to mention the nonexistent escorts. It's entirely possible that the radio message ordering us to return to Germany will be "not be received" :lol:


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