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-   -   Outgunned, Outmanuevered, Outnumbered HELP! (https://www.subsim.com/radioroom/showthread.php?t=208100)

AvikemArruters 10-07-13 05:07 AM

Outgunned, Outmanuevered, Outnumbered HELP!
 
I was playing Silent Hunter 5 and I made the stupid mistake of engaging the Narvik Task Force with only four torpedoes left. Well, that's when hell broke loose. Depth Charges forced me to surface and I discovered that enemy warships were invulnerable to my deck gun even when fired at close range. ****! Any solution to this problem? Oh and btw, I can't get load my Autosave because its corrupted.

plj 10-07-13 05:11 AM

grinn...


Your deckgun needs about 10 to 15 rounds, all well placed, for those ships to go down. You dont use your deckgun on warships. You use it on unarmed merchants ;)

As for your current situation, best you can hope for is to survive in one piece ... or reload to a previous situation.


Relax, take your time, this is like chess, not like whack-a-mole ;)

gap 10-07-13 12:57 PM

Quote:

Originally Posted by plj (Post 2124669)
Relax, take your time, this is like chess, not like whack-a-mole ;)

Well said :up:

We should start a "do you like chess?" poll here.
Everyone clicking on "no" should be banned. I would probably... always doing a mess with keyboard imputs and mouse clicks.
I once referred to my analyst on this problem, and he told me that I am affected by the PIBKAC syndrome :dead: :D

Oleander 10-07-13 03:59 PM

Take her deeper, Chief! That's your best bet, get under their sonar and run silent and hope to evade them. Most Destroyers at the point of the game will go down with one eel, hit what you can and run like hell.

plj 10-07-13 05:45 PM

Quote:

Originally Posted by Aktungbby (Post 2124892)
Ya but iff u don't make it look like whack-a-mole they take your oak cluster and brillenten avay und giff you a Mauser, an overcoat und an easterly course...by train...for lack of aggression. King's Pawn to D-4 Kaleun!:dead:

Well .. if you find yourself between destroyers by surprise, you missed a few clues that a chess minded player could have turned into carnage that would have been percieved as whack-a-mole by the English .. instead of feeling like the mole yourself :p

Like the clue that 4 torpedo's would never be enough for the destroyers so better save them for a longshot on the merchants .. and evade those destroyers as you are seriously outgunned :p

AvikemArruters 10-07-13 10:56 PM

I tried trying to separate the taskforce and destroy them individually and that worked... to a certain extent. Out of Deck Gun Rounds. Out of Torpedoes. Got enough fuel to reach a nearby port. Chief Engineer, Torpedoman, Navigator and Chef are all Wounded. Badly. Hull Integrity at 17%. Both Diesel Engines destroyed. Compressor Badly Damaged. One of my two electric engines destroyed. Low on Oxygen. The remaining electric engine is at 32%. Flooding level is at 6%. I've got three destroyers, two Escorts and a King George V battleship rapidly closing at a speed of around 30 knots. Cannot Dive. Cannot Outrun. Does anyone have any tips? Also, I just discovered that the ship I sunk wasn't a Taskforce ship. It was a merchant. OOPS! Anyway, the King George V battleship is giving me grief. Does anyone know how to sink a Battleship with AA Guns?

Oleander 10-07-13 11:34 PM

Quote:

Originally Posted by AvikemArruters (Post 2125059)
Does anyone know how to sink a Battleship with AA Guns?

Ten U-boats don't carry enough AA ammunition to sink a battleship. I think if you fix the compressor you can dive again, that's you're only choice at this point unless its getting dark and you can manage to slip away unseen.

I think its time to consider loading a past save.

AvikemArruters 10-08-13 01:15 AM

Are spotlights or searchlights destructible? I got five pointing at me!

V13dweller 10-08-13 02:06 AM

Quote:

Originally Posted by AvikemArruters (Post 2125059)
I tried trying to separate the taskforce and destroy them individually and that worked... to a certain extent. Out of Deck Gun Rounds. Out of Torpedoes. Got enough fuel to reach a nearby port. Chief Engineer, Torpedoman, Navigator and Chef are all Wounded. Badly. Hull Integrity at 17%. Both Diesel Engines destroyed. Compressor Badly Damaged. One of my two electric engines destroyed. Low on Oxygen. The remaining electric engine is at 32%. Flooding level is at 6%. I've got three destroyers, two Escorts and a King George V battleship rapidly closing at a speed of around 30 knots. Cannot Dive. Cannot Outrun. Does anyone have any tips? Also, I just discovered that the ship I sunk wasn't a Taskforce ship. It was a merchant. OOPS! Anyway, the King George V battleship is giving me grief. Does anyone know how to sink a Battleship with AA Guns?

You are screwed, there is no way you can escape that!:har:(Questionable)
I estimate you can dive ~34 meters before your hull gives out at 17% integrity.
Even if you got out of that, you batteries would not get you far enough if both diesels are destroyed.
I suggest loading a past save as Oleander said.

Otherwise, wave a white flag and let the tommies capture you, and spend the next years in a POW camp with all your crewmen blaming you for their early retirement.

plj 10-08-13 02:34 AM

Quote:

Originally Posted by AvikemArruters (Post 2125071)
Are spotlights or searchlights destructible? I got five pointing at me!

No worries, they are just pointing at you and laughing for trying the AA gun on a battleship :p (for perspective .. 2cm rounds .. on heavy ship armor .. that's like knocking on a door to them)

I must give you that you dont give up easy tho .. but this one was lost when you decided to go for it with 4 torpedo's, with reinforcements nearby (unless I got you wrong). Best you can do now, is load that save, and make sure you learned from that ;)

Oleander 10-08-13 03:30 AM

Quote:

Originally Posted by AvikemArruters (Post 2125071)
Are spotlights or searchlights destructible? I got five pointing at me!

That just means you're the star of the show. Sit back and enjoy the fireworks.

The destroyers will more than likely ram you to save ammunition. There's no hope for it, if you can't get below the sonar its useless to continue running.

gap 10-08-13 04:04 AM

Quote:

Originally Posted by V13dweller (Post 2125079)
...Otherwise, wave a white flag and let the tommies capture you...

http://www.subsim.com/radioroom/show...&postcount=289 :03:

V13dweller 10-08-13 04:14 AM

Quote:

Originally Posted by gap (Post 2125101)

Exactly what was needed! :har:

Best part it, can be added during the mission! :D

gap 10-08-13 04:27 AM

Quote:

Originally Posted by V13dweller (Post 2125105)
Exactly what was needed! :har:

Best part it, can be added during the mission! :D

not sure if subflags can be enabled amid patrol, but once enabled you can switch flag at your wish (only save/reload required) :up:

V13dweller 10-08-13 04:32 AM

Quote:

Originally Posted by gap (Post 2125107)
not sure if subflags can be enabled amid patrol, but once enabled you can switch flag at your wish (only save/reload required) :up:

That's yeah. what I meant. :)


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