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Problem solved. Thank you again Veko! ---------------- Hi Veko, may I ask: How do you make Nav and TAI map ship contacts appear grey and without 'queue' when playing with visible map contacts in the game options? Thanks very much! :Kaleun_Cheers: |
Read through all the documentation (I think), but I'm still running into some issues trying to get rolling in the first campaign mission:
-When I load a saved game (not loading auto-saves), I have lost all my previous marks on the map. Is there a way to preserve these from play session to play session? -Radio messages to me are addressed to U-**. Not sure how to have or pick a u-boat number. -using Real Navigation, and the automated dead reckoning position every 5 min when at battle stations seems to start working even when battle stations is not active. It also seems to interfere with the normal every 2 hour celestial fix script. Is it always on once activated? Is it not meant to be used in conjunction with the normal nav script? -with decks awash, I seem to be unable to use binoculars or lock a target for TDC input with the UZO. Is this expected? -really not sure at all how, or if I even should, use the ship's journal. I never played the stock game, so I may be missing some points of reference. Currently using v2.2.10. Will probably start over campaign with v2.2.11. |
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OK, here we go: -You can preserve the marks if you save your journal before quiting the game, and loading it when you continue to play. You can select the journal file in the main menu, and if you then exit to the main menu instead of exiting directly to windows you will be asked if you want to save the journal. You can also do that manually at any time in the game. -The game does assign a U boat number to you. I think you will see it if you get a radio message addressed to you. You can then use the Options File Editor Viewer to make that number your default in the logbooks. -The scripts for a position fix every 5 minutes should not start on itīs own. Go to the Automation menu and check if the script is active. You can disable it there. -With decks awash you can indeed not use the binoculars. That seems to be a game limitation. You should still be able to use the UZO but you will have to do some manual targeting -The ships journal can be a handy tool to look up past events. Also see the first point. |
Unless this has changed, then AFAIK only Supermarks with text can be saved, everything marked with normal tools is not saved and lost when you quit game session.
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Thanks for the input!
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I see that OFEV has options to set U-boat hull number and captain and also instructs to make changes to a .cfg file. Do I do this before or after starting a new campaign? Before or after creating a journal? Could really use a step-by-step on how to properly start your first campaign. Got the save in bunker and reload part as that is clear in documentation, but totally lost on journal, captain's name (the game ask for this on new campaign start, so why are there options to set this in journal and OFEV?), and how I first get a hull number. Quote:
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Yeah, it's a curiosity of SH5 that whithout directly consulting external files, you won't know exactly what U-boat type you have and what denomination - until you get a radio message from BDU which is in your Captain's Log, in this case you know you are in command of the U-36 or similar.
BTW, it would be nice if the Captain's Log would also flash when I get a message in it, here are the most important and helpful messages :hmmm: To know exactly your U-boat and statistics, launch KSD Commander :) |
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Basically you should create a journal file, and then save and exit your game once you are well clear of the harbor and any shipping, and then launch KSD commander to see your hull number and make the changes in the Options File Editor Viewer. You wonīt have to do that again until you get a new boat, which will of course have a new number assigned to it. The real navigation position script is activated as long as you keep it activated. You can stop it at any time in the automation menu. You can also run multiple scripts together, but I would not advise to have the battlestation script running all the time. If will very quickly fill up your map with useless navmarks. This could have an impact on performance. Only use it during an engagement, or while sneaking into a harbor. You can keep the regular position fix script active during that time. Do you want to have automatic targeting of ships? I can not help with that. I only play with manual targeting so I need to measure or plot the target data. (PS, click on the Video in my signature to see how that is done). |
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Your navigator will fail to get a celestial fix if the weather is bad, or if you are submerged (decks awash counts as submerged to the game). In that case he will calculate your position by dead reckoning. Yes I mean flipping the switch and manually inputting the TDC data by using the dials. |
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I cannot explain why this happens, also I'm playing without Real Navigation and easier options, so my messages could be different in their substance . But about the OFEV: Be careful what you change and check immediately if what you want takes effect. Also once the OFEV is open you can only save 1 time, after that you must quit and restart it. There is a *.bat file in the folder to reset the OFEV to default if necessary. |
Hi Guys
As long as you have started a new career or have an existing career you will have at least one saved game the first one always being 00000000. KSDCommander reads the saved game so for example if you have a new career and are in the bunker you should be able to get your U-boat number from KSDCommander before you start your first mission. You can go to the OFEV and setup your Captain's name and U-Boat number. If you have not been into the OFEV before you will need to follow the TWoS installation instructions first. Peter |
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Does the navigator report failure to get celestial because of being submerged when other conditions are blocking this, because I was getting this message while fully surfaced. Also, does your RAOBF tutorial vid use a particular mission? Would be easier to follow along with the same setup first. |
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Even if fully surfaced the weather conditions might not allow a celestial fix. I think that in these cases you will get a journal entry that a celestial fix is not possible. |
Hello all!
I was directed here from one of my own threads, Quote:
Simply put, I would like German audio, English text. If there are some mods that can affect this, please tell me what to do. Mod list at end of post. Thank you, promitheas Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 5\TWoS_Parts] TWoS FX_Incr. Flooding via Zones TWoS Map Contact Colors TWoS Remove Sub Flags TWoS SM Interior_Food Stocks TWoS UI cmd_Radio Reports_Auto Target ID :Kaleun_Salute: |
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Thanks for the last update Vecko! :salute: So, this update is for that all AI enemys see/detect me much/a little bit later? I install the new patch in port and after installing 2.2.11 i disable all patches and restore the snapshot? :subsim: |
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And thank you very, very much for your donation Sir! :salute::salute::salute: |
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Says 2.2.11 at top and everything seems to be working fine, although I am learning that problems are not always readily apparent. |
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